
Software
You cannot move. You cannot speak. You can only choose. You are a stone wishing well in a small seaside town. People lean over your edge, toss a coin, and whisper what they want most. Granting is your only voice — and your water is not endless. Eight townspeople return to you, day after day, for eight days. The merchant asks for a horse; days later he buys the field that fed the girl who greets you every morning. The game never blames you. It only shows you what you did — in the same faces, in the same square, one day later. Across those eight days you will witness 119 handwritten events, each one someone's wish or its consequence. Eight characters' fates intertwine: what you give one, you quietly take from another. The town remembers — choices persist and come back as props, lines and faces. Four endings wait at the bottom, decided by the kind of well you chose to be. The whole game fits in two buttons: grant or refuse. (And one more, to skip.) Around you, the square lives from dawn to dusk, and visitors arrive with the sun. One run lasts 70 to 80 minutes; seeing everything takes about four runs. Full controller support, playable in 22 languages. Who is the well when the water runs low? Some wishes feed your depths; some drain them. If you hold everything back, you are forgotten. If you give everything away, the town devours itself. Four ends of the same rope — and none of them is called "right".
Product description provided by the publisher.
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