
Software
There's always a lot going on in Master Eder's workshop - especially when the kobold Pumuckl has to tidy up. But while tidying up, he finds a strange bottle, a ship in a bottle, and something is moving inside! With nerve-racking curiosity, Pumuckl opens the bottle containing the ship. Before he can shout “Darn bottle thing!”, the kobold is sucked into a magical vortex - directly onto the ship inside the bottle! There he wakes up in a magical pirate world that is bigger than it could possibly fit inside any bottle. Here he meets the quirky and forgetful Captain Krimskrams, who asks Pumuckl for help: the Pirate King has cursed the ship and hides behind a magical door. Only the pirate doubloons can open the door so that Pumuckl and Captain Krimskrams can face the king and have him lift the curse. In the pirate world, travel is possible through a magical structure with doors to other worlds: tropical islands, enchanted ruins and an ancient pirate castle. Tricky puzzles, skeleton pirates, kobold traps and mini-games await Pumuckl and Krimskrams everywhere. They are accompanied by the cheeky parrot Krakula, who gives helpful tips - or is amused by their misadventures.
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