
Software
- Easy to play, exactly what you need to rest from the dynamics of big games; - Level-design with no dead ends, so you don't have to restart any level except if you really want to start anew; - Short animated cutscenes with story elements. Engine rooms include such elements as: 1. Power grid: it receives the power from the reactors. Each reactor has a distinct shape of routing the energy it contains. Objective of each level is to have every power grid cell filled with energy. 2. Colouring rays: they change the colour of the reactor which it touches. Game starts with only red-coloured reactors, then proceeds to include yellow-coloured, blue-coloured and non-coloured, which must be first exposed to the colouring rays. Upon going into the colouring ray, player can lose the level. 3. Various obstacles that block the way.
Product description provided by the publisher.
Required Space
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Note: Nintendo Switch 2 is only compatible with microSD Express cards.