Software

Ascent DX

Nintendo Switch

Crashed on a desolate but mysterious planet you find yourself eye to eye with an ancient civilisation. Explore the planet, find powerful upgrades and fulfil your destiny.

Ascent DX is a tiny metroidvania brought to life in glorious 64 x 64 pixel art and soothing chiptune music. Crashed on an unknown planet you have to explore lush jungles, lifeless deserts, and luminescent caves in search of anything that can help you understand what has happened to the planet and how to get off it. While the game is a bigger version of the original Ascent, with almost twice as many locations to explore, it is still quite a short game. With the same celebrated gameplay and atmosphere, the DX version also brings more items to find, more platforming puzzles, and more lore to uncover. Features: * A world brought to life by tiny but expressive pixel art * Explore the planet's many biomes in your own pace and direction * Find new powers and abilities that help you on your way * Uncover the fate of the planet as well as your own * Different endings based on how much was discovered Credits: Design, code, & pixel art: Johan Peitz Music & sfx: Brent Houston Capsule art: Jon Nielsen Nintendo Switch™ port: Corey Underdown

Product description provided by the publisher.

Notices

Required Space (Estimated)

Nintendo Switch 2
164MB
Nintendo Switch
110MB
Supported Play Modes
Number of Players
1
Save Data Cloud
Supported
Supported Platforms
Nintendo Switch
Publisher
Sleepy Grove Games
Supported Languages
  • English
Age Rating
G
General

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If there is not enough free space available, you can delete unnecessary software or insert a microSD card with enough space.
Note: Nintendo Switch 2 is only compatible with microSD Express cards.

© 2026 Apskeppet AB, Johan Peitz. Apskeppet logotype by Rafael Campos, pixelated by Kirill Developed by Johan Peitz, ported and published by Corey Underdown, Sleepy Grove Games
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