Software

Mosa Lina

Nintendo Switch

nothing is planned, everything works

• Raw Random • Physics-driven-Puzzle-platforming • Local & Online Multiplayer • Level Editor A Hostile Interpretation of immersive sim design This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random. This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified! It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative. The game continually spits out randomised problems. It's up to YOU to solve them, because I've never seen them before. There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen. It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them. The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive. Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely. So far, every playtest has shown me that even the most straighforward design is powerless against the endless creativity of players. I sometimes discover new emergent behaviours myself, even after years of playing it. Bring a friend! Whether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity! Use the built-in Level Editor to make your own Level Packs, or check out the many Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge. Good Luck! Thanks for checking out our game! Have a nice day :)

Product description provided by the publisher.

Notices

This software includes modes or features for which an internet connection and a paid membership to Nintendo Switch Online are required. Any online play modes require a paid membership to Nintendo Switch Online.
View Membership Options

Required Space

Nintendo Switch 2
201MB
Nintendo Switch
201MB
Supported Play Modes
Number of Players
1 - 4
Number of Players (Online)
2
Family Group Lending
Supported
Save Data Cloud
Supported
Supported Platforms
Nintendo Switch
Publisher
Accidently Awesome
Genre
Action
Supported Languages
  • Japanese,
  • English,
  • Spanish,
  • French,
  • Portuguese,
  • German,
  • Russian,
  • Korean,
  • Chinese (Simplified)
Age Rating
G
Very Mild Violence

A paid membership to Nintendo Switch Online is required to use the Save Data Cloud.

More or less free space than is indicated here may be required in order to install products that have been downloaded to the console.
If there is not enough free space available, you can delete unnecessary software or insert a microSD card with enough space.
Note: Nintendo Switch 2 is only compatible with microSD Express cards.

About Supported Features

This software supports the following: - Touch screen

About the Number of Players

Co-op: 2, Pass and play: 2 - 4

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